Currently


So currently I am finding myself short on time to make posts. No excuse really other things have taken a priority for me and unfortunately getting posts and pictures up ended up taking a back seat... something I intend to remedy.

This is a quick post really. In the last few weeks I have managed a few games practising for the Doubles tournament in January. My Double Partner Tom and I are now refining our lists as they are pretty much where we want them to be.

We struggle against armour... but only really in Dawn of War missions, having two Long Fang squads is great but does mean if they have to plod onto the table positioning and loss of their shooting phases does kinda sting us.

Our second practise game was against one of our local gamers by the name of Richard. He used the evil forces of Chaos against us, his list is below (if you are reading this Richard let me know so I can get your list right buddy), you can find our list here.


Daemon Prince
Lord of Juggernaut of Khorne
7 Plague Marines
Defiler
10 Chaos Space Marines
2 Obliterators
8 Chosen Chaos Space Marines (with 3 or 4 Plasma Guns)

There may very well be something else I forgot in there, but that is the gist of it.

The game we rolled was Capture and Control and Dawn of War (my least favourite deployment).

Richard Rolled and got to choose to go first or second. He opted to go first. He deployed his Chaos Squad in the Objective and his Daemon Price and Plague Marines as far forward as possible. He kept nothing in reserve, and held it all read to trundle onto the board in his turn 1.

We Elected to deploy nothing on the Board to begin, but we didn’t reserve anything. We tried to steal the initiative but failed.

The Game then proceeded well for us. With our whole force walking onto the Board edge in one turn we put some serious hurt on the Daemon Prince and Plague Marines, including Charging the Daemone Prince with both Lone Wolves that Tom had. He only managed to kill one, that meant we got another turn of shooting given that he was locked in combat for his turn 2.

In his turn 2 he continued to advance, with his defiler and both Obliterators targeting his Rocket Long Fangs squad and reducing them to two men, however they didn’t run. The Plague Marines shot at and then Charged the other Long Fang Squad, however their Previous turns losses meant they were not the threat they should have been in combat.

In our Turn 2, the two Rocket Long Fangs hit the Defiler with two rockets and Managed to destroy it. My Vendetta managed shot at the Daemon Prince.

Both of the Grey Hunter units and the Rune Priest shot at the Daemon price along with both of my Valks and they managed to kill it. In combat the Long Fang squad drew with the Plague Marines.

Richards third Turn came along and his Obliterators wiped out the two remaining Rocket Long Fangs, the rest of his army ran towards us with his Lord on Juggernaut and the Chosen moving to within 12” of our Forces. In combat the Long Fangs Killed the Plague marines and readied themselves for shooting at the Khornate Lord.

On our Third Turn the Vendetta killed one of the Obliterators, the Two Squads of Grey Hunters, Both Valks and one of my Veteran Squads (with Meltas) moved and readied themselves to unleash the Wrath of the Emporer on the Khornate Lord. Between their combined firepower they wiped out the Squad and Lord in one turn, leaving the second Long Fangs Squad to take out the Remaining Obliterator.

This left Richard with one unit grounded in his Objective, but no way to contest ours. Coincidently this turn the Rune Priest failed his second Psychic test of the game with a double 6 for both and in both cases he failed to save the wounds.

In turn 4 Richard Moved his men out of sight of our Forces, while in our turn the Valks moved towards the objective, ready for the final rush in Turn 5.

Turn 5 came and Richard was unable to hurt our Valks, and in our Turn 5 they parked within 3” of the objective to deny it to him. When the 1 came up on the dice at the end of the game, we had won 1-0.

After the game I have to say that the Dawn of War actually worked more in our Favour than it did for Richard, his Khornate Lord having to slog it across the board to us did him no favours, it was a good game and our second Victory with our army.

Valks, Vendettas then more Valks

On the back of my Post yesterday about the doubles tournament, picking and creating the army for the Doubles Tournament has given me some inspiration for my Imperial Guard forces.


The list below is very very themed and probably amazingly fragile, however this is something that I cannot wait to do, and think will look very impressive.

So without further ado here is my 1500 point list:

HQ:
Company Command Squad: Vox Caster, Carapace Armour, 3 x Flamers
Company Command Squad: Vox Caster, Carapace Armour, 3 x Plasma Guns

Troops:
Veteran Squad: Grenadiers, Vox Caster, 3 x Flamers
Veteran Squad: Grenadiers, Vox Caster, 3 x Flamers
Veteran Squad: Grenadiers, Vox Caster, 3 x Meltaguns
Veteran Squad: Grenadiers, Vox Caster, 3 x Meltaguns

Fast Attack:
Valkyrie Assault Carrier Squadron; 2 Valkyries, Multiple Rocket Pods
Valkyrie Assault Carrier Squadron; 2 Valkyries, Multiple Rocket Pods
Vendetta Squadron; 2 Vendettas

The list is a bit spammy, but should look impressive when used, I am also looking into dropping one of the Multiple Rocket Pods on one of the Valks so that I can fit in an Astropath.

With an Astropath I will be using whole army in Reserve, Outflanking each game, without it I may not as the risks of a piecemeal arrival worry me.

As always, any comments or suggestions are always welcome.

Doubles Doubles Doubles (feedback requested)

Two Weeks of silence… been pretty busy here in Scotland, however I have managed to get in a few games.


We currently have the Doubles Tournament due for the 9th & 10th January, so myself and my team mate have been refining our team lists and getting in some practice games.

So far we only have managed 2 games, both of which were victories, and both of which were against 1 persons 1500 point list.

Now we figure (rightly or wrongly) that playing one person with their standard 1500 point list should give us a comparable challenge to playing 2 peoples combination.

The basic rules for picking our Force are:

• Both Armies share 1 Force Organisation Chart
• Both Armies must have 1 HQ
• Both Armies must have 1 Troop
• You cannot take a Second Elite, Fast Attack or Heavy Support unless your Force already has 1 Elite, 1 Fast Attack & 1 Heavy Support, to take a 3rd of any slot, you must have 2 Elite, 2 Fast Attack & 2 Heavy Support
• Each Force cannot cost more than 750 points.

I also thought that feedback from people who read this blog is always gonna help, so without further ado here are the lists we are currently testing:

Imperial Guard (Me)

HQ:
Company Command Squad: 3 x Flamers, Vox Caster, Plasma Pistol (for Company Commander), Carapace Armour.
Troops:
Veteran Squad: Grenadiers, 3 x Meltaguns, Vox Caster
Veteran Squad: Grenadiers, 3 x Flamers, Vox Caster

Fast Attack:
Vendetta
Valkyrie: 2 Multiple Rocket Pods
Valkyrie: 2 Multiple Rocket Pods

Space Wolves (Tom)

HQ:
Rune Priest: Terminator Armour

Elite:
Lone Wolf: Mark of the Wolfen
Lone Wolf: Mark of the Wolfen
Troop:
Grey Hunter Squad: (6 Men), Plasma Gun
Grey Hunter Squad: (10 Men), Plasma Gun, Flamer

Heavy Support:
Long Fangs : (6 Men), 5 Rocket Launchers
Long Fangs : (5 Men), 3 Lascannons, 1 Multi-Melta

We are both very happy with these lists, however we are open to feedback, and any tweaks people think are worthwhile. I will say that I know those are the models that Tom has in his list, I am not 100% in the specifc gear for each squad so the points will probably come up short.

I am debating dropping the Multiple Rocket pods on one Valk so I can have Marine Killer One Shot Rockets, and either an Astropath or an Officer of the Fleet.

In our last game my Guard took no losses, and the Veterans only use was to make the Valks Scoring by being inside them.

The idea we have behind this is that the Imperial Guard are coming in to rescue the Space Wolves (a bit of role reversal) and we intend to have a back story to explain why (will get it uploaded once it is written).

Any suggestions or comments please let me know

Dinav - The Action

Well,
It has been a good couple of weeks since the big Apoc game, however I still have the photos of the action to upload.
We didnt get Snap shots of every single big fight in the battle, however I will give you a brief run down of the ones that we have.
To begin with... here is an overall shot of the final deployments.
Now onto the Action shots we got from the Defensive lines;

This shot shows the Carnifex Screamer Formation hitting the Imperial Guards trenches, the unit of Guardsmen was 50 Strong with about every type of upgrade they could need... Commissar, Pysker... was a long and drawn out fight (probably because of my bad dice rolls).
The next 3 shots show some different vies of this combat.
This shows the front of the Spaceports defensive Wall. From this side you can see where a section of the wall has been destroyed by the forces of Disorder. This shot again shows the Spaceport, with a lot of models beginning to appear, given that it contained the games objective, this area became very clustered.
This shot shows the Sisters of battle arriving to assist the beleaguered defenders. More shots of the action to follow tomorrow... this time the Daemon Prince and Titans get some picture time!

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