Another Guard List Revision

Most weeks that I post contain some variation of my current Guard List. I keep meaning to change this, however I haven't played any other games or systems to post about in the last few weeks, well except for Magic The Gathering and I dont think too many people want to hear about that here.

The list itself has undergone some serious thinking recently. I really felt that the list lacked the Armour to stand up to the Rockets / Metla / Lascannon that I was seeing.

I also wanted the list to be themed, or at least themed enough that I could write a bit of a background to it. The list you are about to see is my revised list, more armour... teneous themed links and 2 games under its belt now.

In total I have played 2 games with it, and still need to ge the tactics right, I have won 1 and drawn one, with a lot of luck preventing me from losing. Hopefully as I get better with it I will need luck less.


So without further ado:


Company Command Squad; 4 x Grenade Launchers, Astropath


Sly Marbo


Veteran Squad; 3 x Meltaguns
Veteran Squad; 3 x Meltaguns
Veteran Squad; 3 x Flamers
Veteran Squad; 3 x Grenade Launchers

Vendetta Squadron (2)
Vendetta Squadron (2)
Vendetta


Leman Russ Demolisher
Leman Russ Demolisher
Leman Russ Vanquisher, w/ Multi-Melta Sponsons & Pask

This list still allows me to outflank most of it, with the three Tanks sitting on the board at the beginning of the game.

The reasoning behind it is that the Tank Squadron are the survivors of an Armoured company that has been cut off and needs assistance, everything else that is Outflanking is coming in for the rescue.

Works in my head, just need to see if I can actully put finger to keyboard and write myself a back story. Also gives me a good chance to model some wrecked tank Objective markers... although I shudder at the cost.

Also apologies for no pictures this time... will work on this for next time.

Gaming this Week

So around taking the plunge into Magic the Gathering (mainly cause after two games, losing both and still enjoying myself) I managed three games with my Imperial Guard.

I used the list I posted here. The only modification was the lack of 1 Meltagun in the Stormtrooper squad. The picture on the left is of the Army Assembled in all its Glory.

The first game was against Tom's Space Wolves, and I once again had the dice with me, and managed a Victory. The second was against my Brothers Salamanders and again I did well with my first round of shooting and won that one too.

Finally I played Mel, and his Blood Angels slapped me about and won the Capture and Control 1-0. I was contesting his objective at the end of the game, while he owned mine.

So what did I learn this week? Well firstly I learnt that Blood Angels moved a very goddamn long way while in their Vechiles. Feel No Pain on Marines is annoying, and a Razorback in cover is surprisingly survivable.

I also learnt that its fine setting Harker and his squad up on the table, but I should only do this when I know for a fact that nothing will get to them in the first two turns, or three turns if I set him up in the middle of the Board.

My list isnt changing much, tweaking it around and making sure I use the two Meltaguns this time. I am also going to write a version with no special Characters as that is a common theme to the tournaments in the local area.

Here are a few Pictures from the Day.

Here is Mel thinking about how best to kill me.

Tom's army, surrounded by mine.

A Closer view of the Action against the Space Wolves.

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