|Bright colours for this Deadzone|
The recent rules drop for the Deadzone Redux has seriously got me back into my gaming, not just Deadzone, but back into painting Mini's and planning further things.
One of the bits I love for Deadzone was the additional rules around the Campaign, and I want to take a bit of time to talk through them and the improvements I think they offer to Campaign gaming.
More after the jump...
Killing off members of your team.
|A Stage 2A, deciding if he can make the jump to the tasty human|
You had to spend precious resource points (which would otherwise go on new gear / men) to have a chance to resurrect the model, and when I say chance I mean a pretty good one, but still things go wrong.
Old world it used to be that the model would still die on a specific dice roll, this meant you would spend resource to bring a model back, that might not work (in essence wasting your resource), and if it did work there is a good chance they would be injured.
In Redux a model is 'killed' when its taken out of a game for the purposes of that game, but in the Campaign they might have survived and it was simply the shock of the injury that took them out of that battle.
You still need to roll a dice (with no cost to purchase this one) and you still have a chance of the model dying, but actually because you don't have to spend resource to do this, it makes it easier to gain attachments to models as they are likely to be around in the campaign for longer.
Version 1 had you gaining levels when you reached an amount of XP equal to the level, and you would reset to 0 after each level up.
Redux has a table for you to consult... much easier.
When you level up you get more choice for your upgrades, as in you can upgrade your stats by picking the one that is most beneficial, rather than picking your worst stat and making it better, before you can move to your best stat.
|A Snipers view of the enemy|
This didn't exist in Version 1.
Between campaign phases you get to roll two D8's one representing the 10's the other the digit's and get a result from 11-88.
You then look at a chart and find out what happens. Generally this chart will give you some additional items for your stores, but can occasionally cause your team to come under fire, which costs an item to fix, or you take a casualty.
There are also strategic objectives included in this things like Ammunition Depots, Medical centres, that become a boon to your strike team.
Once you control it though, if you lose a game your opponent can choose to take the objective off you instead of rolling on this chart.
This does remind me of Necromunda, however a big part of why Deadzone appealed was an alternative to Necromunda, and all my childhood memories of games vs my brothers, so I don't mind if some of the campaign bits are a little bit similar.
The one downside to this is that there is only one chart for all factions, where as some factions (like Enforcers) are really only going to be heading out for strategic locations, rather than to rifle through dead civilians.
Something I would like to look at in the future either myself or from Mantic / Jake / the Fanbase would be faction specific tables, I suspect a few of them will share the same table, i.e Marauders, Rebs & Plague. However I think that the Veer-myn (well maybe these guys don't know enough about em yet!), Asterians, Forgefathers & Enforcers probably warrant their own one.
|The Enforcer hides out of sight up high|
In Version 1 all models had a card specific to them, generally with any specific rules & points.
In Redux the cards are out, and you can buy upgraded weapons for models.
At the moment this applies to all models, making some interesting conversion options, and silly model / weapon combos.
I believe this will be toned back slightly, with some restrictions as to what models can use what weapons, but overall I quite like the idea of it.
Changing my Rebs commander so that they don't have a sniper rifle anymore would be quite cool, if you want a leads from the front kinda guy/girl.
It also should help drive Mantic towards plastic rather than restic models to increase your modelling options.
|Watch out for Windows!|
Strike Team Leaders
This sort of crosses in and out of the Campaign I guess, but the leader has an impact on the strike team now on what In game bonus they get on the Command dice, and the teams Recon value.
There were comments on the Games Designers blog that actually they should also affect force composition, and this sounds pretty nifty, but may be restricted to Special Characters as we haven't seen any of this yet.
I am very impressed with the new rules for the Campaigns, and even if I wasn't going to get the Redux rules when they come out I would be incorporating a lot of these into any campaign I ran using Version 1 rules.
|The Plague HMG surveys the battlefield|
What are your thoughts?