Theorycraft - Blood Angel Drop Pods

So on the pack of my Space Marine and Space Wolf Drop Pod lists, this time it is the turn of the Blood Angels.

First things first the list presented here, works perfectly well with the Blood Angels Codex. In fact given the extra rules the Blood Angels get probably mean it is more worthwhile fielding as a Blood Angels army than as a Standard Space Marines.

Anyway... onto a list compiled having seen the Blood Angels codex itself.




5 Sternguard, 5 Combi Meltas, Drop Pod, Locator Beacon
5 Sanguinary Guard


10 Assault Marines, 2 Flamers, Power Weapon, Drop Pod, Locator Beacon
10 Assault Marines, 2 Meltaguns, Infernus Pistol & Power Weapon on Sergeant, Drop Pod
10 Assault Marines, 2 Meltaguns, Infernus Pistol & Power Weapon on Sergeant, Drop Pod
8 Death Company, 5 Power Weapons, Drop Pod, Locator Beacon

Total; 1500 Points
Kill Points: 11.

This army has a lot of potential in the close combat department, an obvious statement I guess but still worth confirming.

You have 5 Drop Pods, so 3 in the first turn, then 2 Drop Pods in reserve and 1 other unit deep striking.

The Locator Beacons probably arent the best placed, but can easily be rejigged to another drop pod when you use the list. The aim is for them to still be around when your reinforcements arrive allowing your reinforcements some precision deployments.

The army also has all of the units in it that need to be dealt with early, you do not want to be charged by the Death Company, as on the Charge they are re-rolling all hits and wounds, and have 20 power weapon attacks, not including the Reclusiarch.

The Sternguard are there simply for wiping out Tanks, or eliminating annoying units with poor armour. The first example here are IG Command Squads, unless someone upgraded them to Carapace Armour, the Dragon Fire Rounds from the Sternguard mean no Cover Save, and no Armour save... lots of pain for them.

The Death Company are just intimindating, and are likely to take a lot of fire when they arrive, as people do not want to have to face them.

The Sanguinary Guard are much the same, people will shoot them and try to take them out because they do not want them getting close.

Hopefully these three units will mean that the Assault Marines get a bit more of a free rein, and as they are your Scoring units they are the ones you want to survive. In Objective based missions, Combat Squading out of the Drop Pods is a must, raising your scoring units to 6 and making them that much harder to wipe out.