Planetstrike - A New Type of Mission

The Hive:One of the Planets that recently fell into disarray in the Varcan Cluster was the Planet Heci. It was an Industrial world, producing arms and munitions for the Imperium forces. Chaos had managed to infiltrate to the highest levels of the Planets’ Government. Members of the Fallen had moved in with Chaos forces and corrupted Guardsmen to seize control of the planet and its production facilities. When News of this reached the Sons of the Lion, they dispatched a force of their Elite Stonewing and Hawkwing companies to attack the Hive City directly, recapture any fallen present, and to take control of the planet again. This strike to cut the head off the snake is repeated throughout the history of the Space Marine chapters. A Decisive blow like this at the stronghold of the enemy can stop a war of attrition before it begins.

Layout:As usual the defender gets to setup his terrain in any way that they see fit. However they get to choose which Long Board Edge will be the attackers Drop Zone. The Attacker cannot choose their drop zone as there is only one way to get into the Hive City and it is by battering down all of the defences in their Way.

The Defender may place as many Interceptor guns as they wish regardless of the number of objectives on the table.

All Bastions must be connected to another Bastion by Aegis Defence Lines.

The Defender always gets 2 More Stratagems points than the Attacker; however the Attacker always gets a minimum of 6 Stratagem points, so the Defender always gets a minimum of 8. If there are more than 6 Objectives on the table then the Attacker will get a number of Stratagem points that corresponds to the number objectives, and the defender will always get 2 more. E.g: If there are 8 objectives on the table then there will be 8 Stratagem points for the Attacker and 10 for the Defender.

Deployment:The Attacker as usual does not deploy anything onto the Board edge as everything arrives from Reserve.
The Defender must count the number of Kill points in their army, and must deploy over 50% of them on the table to begin the game. They would not leave the main entrance to their Hive City undefended. So if the Defender has 10 kill points they must deploy more than 5 of them on the table.

The Attacker gets to launch his Firestorm as usual, however the firestorm is Strength 10 as they launch the strongest bombardment possible to increase their chances of success.

Reserves:The Reserves rolls follow the rules for reserves laid out in the Planetstrike Rulebook.
When an attackers unit arrives from Reserve they may arrive in one of the three ways:
Drop Zone

Any unit that could normally deepstrike in a game of Planetstrike can deepstrike in, alternatively they can arrive from the Drop Zone. Any unit that may normally Outflank (I.E Can Scout or Infiltrate) may do so.
The Defenders reserves may arrive in one of the following two ways, either from their own Board Edge, or by Outflank. All of the Defenders Reserves may choose which they wish to arrive from, however you still must declare which reserves are trying to Outflank, this must be declared before the game beings, as they are sent from a different section of the Hive City in as soon as the battle begins.

Victory:Each side gets Kill Points in the manner detailed in the Warhammer 40,000 Rulebook.
Each Bastion that is controlled by either faction grants 3 additional points.
For Each Bastion that is still intact at the end of the Game the Defender gets 2 additional points
For Each Destroyed Bastion the Attacker gets 1 additional point
The Side with the most points Wins.

As usual all the Attacking units may capture a Bastion, and should both forces be in contact with an Objective at the end of the game then the Attacker claims it.

So basically this is a mission idea that I have had bouncing around my head, it does break away from some of the things in Planetstrike, and treats it a lot more like assaulting a Fortress. It probably isn't fair, but then again if you are playing a game based on a mission you saw someone put up on the net you are probably more in it for the fun than for it being an entirely balanced game. The idea behind the victory conditions may seem a little bit complex, but I actually designed this mission for a campaign, but as I am still waiting to get the finishing details on the campaign I haven't got that posted yet.

As usual if anyone has any suggestions, or can point out any inconsistencies then please let me know. Not managed to get game of it yet, but will aim to do so and let you know how it went.


Tom said…
On a first read through sounds fun - biased slightly towards the defender I feel but only slightly, my initial impression was that it was too much in the defenders favour but there are a few things in there that'll even them out.