Tyranid Defensive Army List, 2000 points

Well 7 posts in now and I have managed to cover a variety of different things. Thankfully the Varcan Cluster itself is a hub or activity and war… many forces can be found here, and all in all it gives me wonderful reasons to collect all the armies I collect, design army lists, and just generally write about stuff and ideas that float into my head.

I thought that today I would share a Defensive Tyranid list. This list has played in about 10-15 games of Planetstrike. So far it has not lost a game, now I am not saying that is because its brilliant or that I am, at least half of those have been won through sheer dumb luck, and some seriously nasty Deep Strike mishaps (Tom, I am looking at your 400 point Terminator unit).

Anyway, by posting this, it gives anyone who uses ‘Nids a chance to see a Defensive list that may be a bit different from the norm (I don’t know as I have no clue what a normal defensive list is). Also I hope to get some feedback on any weaknesses or strong points of the list itself.

So without further ado… I present 2000 points of Defensive Tyranidy Goodness:

HQs:
Hive Tyrant : 194
Barbed Strangler, Twin Linked Devourer, Extend Carapace, Flesh Hooks, Toxin Sacs
Accompanied by 1 Tyrant Guard with Flesh Hooks

Broodlord: 205
Extended Carapace, Feeder Tendrils, Adrenal Glands, Toxin Sacs
Accompanied by 5 Genestealers with Extended Carapace & Flesh Hooks

Elites:
4 Brood Warriors: 161
Extended Carapace, Toxin Sacs, Adrenal Glands (Both WS & I)
3 Deathspitters & 1 Barbed Strangler

4 Brood Warriors: 161
Extended Carapace, Toxin Sacs, Adrenal Glands (Both WS & I)
3 Deathspitters & 1 Barbed Strangler

3 Brood Warriors: 111
Extended Carapace, Toxin Sacs, Adrenal Glands (Both WS & I)
3 Devourers

Troops:
10 Termaguants: 90
Fleshborer & Without Number

10 Termaguants: 90
Fleshborer & Without Number

10 Termaguants: 90
Fleshborer & Without Number

6 Genestealers: 144
Extended Carapace, Flesh Hooks, Scything Talons

Heavy Support

Carnifex: 176
Twin Linked Deathspitter, Crushing Claws
Extended Carapace, Flesh Hooks, Reinforced Chitin, Adrenal Glands (WS & I)

Carnifex: 179
Twin Linked Devourer, Crushing Claws
Extended Carapace, Flesh Hooks, Reinforced Chitin, Adrenal Glands (WS & I), Enhanced Senses

Carnifex: 193
2 Twin Linked Devourers
Extended Carapace, Flesh Hooks, Reinforced Chitin, Adrenal Glands (WS & I), Enhanced Senses. Bonded Exoskeleton, Tail Weapon Scythe


Carnifex: 205
Crushing Claws, Scything Talons
Extended Carapace, Flesh Hooks, Reinforced Chitin, Adrenal Glands (WS & I), Bonded Exoskeleton, Toxin Sacs, Tail Weapon Scythe

Total 1999

Any suggestions or thoughts for bettering or battering this army are happily welcomed.

It has so far faired well against Raven Guard, Standard Space Marines (No Special Characters) & Tau.

The Tactics I tend to go for are keeping the Genestealers and the Broodlord in Reserve, along with a Carnifex. This sometimes is a real risk with the way your reserves come in, but as I believe you can declare that the Broodlord is Outflanking (please correct me if I am wrong) then at least one of them is likely to turn up next to the DZ and hopefully cause some merry hell for the tanks and armoured items that trundle on.

Other than that the Trench Network is a must in your Stratagem Selection, and as I have mentioned previously if you have a Sky Shield then whacking a Void Shield on it is another must.

Hope people find it interesting, and I look forward to any comments people add.

Comments

Tom said…
Indeed 400 pts of Terminators disappearing into the Warp didn't really help my cause, I'm still convinced this army is beatable but not easily.